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February 2019 - Grecadea sims

4to2 Hair conversion tutorial: Part 8 Importing to the game

tutorial 5:23 AM
You are almost done. Still at Simpe, hit file new. If you closed it, reopen it and hit file>new. In the same time, open your downloads folder, and go to the hair folder, where you keep your texture and the 3 parts of the mesh. It's time to put all these 3 meshes in one. Now follow the pics bellow... Aaaand (drumroll...) We...

4to2 Hair conversion tutorial: Part 7 Linking the texture

tutorial 5:23 AM
We are still in Simpe. Hit file>new, then file>open and do to your hair folder in downloads, to open the texture we created in part 2. You will have something that looks like this. Go to property sets, under the resource tree and delete the puhair. Since I don't include the toddlers in my conversions, I won't use it here either. Now go...

4to2 Hair conversion tutorial: Part 6 Replacing the GMDCs

tutorial 5:22 AM
Time to open the Simpe again. Do you remember those 3 meshes files from Downloads folder?  Click file>open and open the adult one. There are a lot of lines, but for the adult mesh we need only those four with the "af" part in them. right-click and DELETE all the others, and then hit file>save. Go to Geometric Data Container and copy whatever's...

4to2 Hair conversion tutorial: Part 5 Creating the changelings!

tutorial 5:21 AM
I n this part we will create 3 files that will be used to change the mesh of the three meshes we keep in "Downloads" folder. Open the Milkshape again, and again hit file>new -Then File>import>Sims2 Unimesh import v4.09 (scroll down to find it, and don't mistake it with Sims2 Unimesh objx data split import) and find Sims2bodybases folder in your workshop. Choose the...

4to2 Hair conversion tutorial: Part 4 Creating the wavefront

tutorial 5:21 AM
Hi again! Moving on with our conversion, we will turn the s4(s3) mesh to a Wavefront object.  -Open Milkshape and hit file>new - Then file>import>q-mesh Sims3 geom importer and choose s3mesh.simgeom -hit ok to any "no bone file reference found" or "hashed bones" Double click the GEOM-00 so that it becomes red in the three windows and go to material tab. -Now double...

4to2 Hair conversion tutorial: Part 3 Extracting the S4 mesh and texture

tutorial 5:21 AM
Are you ready for part 3? Now we are going to work on the s4 mesh. For me, this is one of the most fun parts, and I hope you will enjoy it too. In this part we will extract the mesh and the texture of the hair, turn it to s3 simgeom (because milkshape cannot recognize s4 simgeoms) and turn the hair...

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